samedi 10 mars 2007

Easy Jet Case

Easy Jet Case:

1.Revenue sources:
a. Different partenership
b.Affiliations
c.Provindg various services and anticipate demands.

By having different partenrship and affiliations the company can gaurantee more revenue sources because the services proposed to the customers are not limited.

2.Revenue opportunities:
a)Easy Credit Cards
b)Easy Video Games
c)Easy Cyber-Cafe
d)Easy Insurance
e)Easy Trips ,excursions and Visits
f)Easy Loyalty Card
g)Easy Fast Foods
i)Easy Meetq
j)Easy Life

3.Cross Marketing

By Nadine,Fadoua & Aymen.

Open Innovation

The idea behind "open innovation" is how to tap into external solutions to corporate technical problems. Innocentive posts to their recruited network ofscientists, yourEncore posts projects to retired corporate technical personnel, and NineSigma posts Requests for Proposals (RFPs) globally to an open network of inventors, universities, and small/medium/large companies.

Innocentive is a service company in the external,they requests projects to their to recruted network of scientists.
NineSigma they look for news soluctions to solve problems and innovation.Specific areas this permit to identified the problem and solve them quickly.
YourEncore™ is a service provider recruiting high quality experienced scientists, engineers, and product developers to make them available to both member and non-member companies.Same marge to look soluctions.Retired corporate techinical soluctions.

mercredi 7 mars 2007

give 2 exemples

OTHER than the companies listed in the post, give 2 exemples of online businesses that are successfully using this model. Please provide links.
- http://www.ibm.com/servicessolutions/us/
- http://www.sas.com/events/fx/abstract/htlm

Article

Be sure to research and read an article in addition to the VC post.
Nintendo Wii tops January console sales
By TODD BISHOPP-I REPORTER
Nintendo Co.'s Wii was the top video-game console in the U.S. in January, outselling Microsoft Corp.'s Xbox 360 and each of Sony Corp.'s current PlayStation consoles, according to newly released market research.
Sales of the Nintendo console came in at 436,000 units, followed by Microsoft Corp.'s Xbox 360 at 294,000 units, and Sony Corp.'s PlayStation 3 at 244,000 units, according to preliminary NPD Group data cited by Microsoft.
Sony's seven-year-old PlayStation 2 remained a formidable competitor, selling slightly less than 300,000 units in the U.S., according to the data.
The Wii, released in November, benefits in part from a lower price than its rivals. But the console -- which uses a unique, motion-sensitive controller -- has also been able to attract an audience beyond hard-core video gamers, said Perrin Kaplan, vice president of marketing with Redmond-based Nintendo of America.
"I do think that we're selling to additional and different customers," compared with the Microsoft and Sony consoles, Kaplan said. "We've had an incredibly healthy start and we think there's going to be a pretty long tail on this product."
Microsoft considered the Xbox 360 results a "fantastic January," said spokeswoman Molly O'Donnell. In addition to topping the PlayStation 3 in sales, the Xbox 360 saw strong game sales, including "Lost Planet" for Xbox 360, from Capcom Co., the top-selling game for the month, according to NPD.
However, the January results won't reflect a long-term trend, predicted Michael Pachter, analyst with Wedbush Morgan Securities. He said he expects the PlayStation 3, with its embedded Blu-ray Disc player, to win the long-term race for market share, as the prices for all three consoles decline.
Nintendo's Wii currently sells for $250, compared with $300 and $400 for the two versions of the Xbox 360, and $500 and $600 for the PlayStation 3.
Both the PlayStation 3 and Wii experienced shortages following their November launches in their United States.
Microsoft's Xbox 360 was launched in November 2005, and the company benefited from the ability to supply more of its consoles over the recent holidays. However, Microsoft recently reduced its short-term sales projections for the Xbox 360, saying it wanted to focus on making the money-losing business profitable.
Microsoft, which sold a cumulative total of 10.4 million Xbox 360s through the end of 2006, had previously been expecting to reach 13 million to 15 million by June 30, the end of the 2007 fiscal year. Now, it's projecting 12 million.
Nintendo's Kaplan said the company would have been able to sell more Wiis in January had it been able to manufacture enough. Pachter said he was surprised Nintendo wasn't able to supply more than it did. The Wii has continued to experience shortages, but Nintendo says shipments are ongoing and continuous.